Blog
The latest news from Google AI
Deep Learning for Robots: Learning from Large-Scale Interaction
Tuesday, March 8, 2016
Posted by Sergey Levine, Research Scientist
Update (August 23, 2016): The data used in this research is now available
here
.
While we’ve recently seen great strides in robotic capability, the gap between human and robot motor skills remains vast. Machines still have a very long way to go to match human proficiency even at basic sensorimotor skills like grasping. However, by linking learning with continuous feedback and control, we might begin to bridge that gap, and in so doing make it possible for robots to intelligently and reliably handle the complexities of the real world.
Consider for example
this robot
from
KAIST
, which won last year’s
DARPA robotics challenge
. The remarkably precise and deliberate motions are deeply impressive. But they are also quite… robotic. Why is that? What makes robot behavior so distinctly robotic compared to human behavior? At a high level, current robots typically follow a sense-plan-act paradigm, where the robot observes the world around it, formulates an internal model, constructs a plan of action, and then executes this plan. This approach is modular and often effective, but tends to break down in the kinds of cluttered natural environments that are typical of the real world. Here, perception is imprecise, all models are wrong in some way, and no plan survives first contact with reality.
In contrast, humans and animals move quickly, reflexively, and often with remarkably little advance planning, by relying on highly developed and intelligent feedback mechanisms that use sensory cues to correct mistakes and compensate for perturbations. For example, when serving a tennis ball, the player continually observes the ball and the racket, adjusting the motion of his hand so that they meet in the air. This kind of feedback is fast, efficient, and, crucially, can correct for mistakes or unexpected perturbations. Can we train robots to reliably handle complex real-world situations by using similar feedback mechanisms to handle perturbations and correct mistakes?
While servoing and feedback control have been studied extensively in robotics, the question of how to define the right sensory cue remains exceptionally challenging, especially for rich modalities such as vision. So instead of choosing the cues by hand, we can program a robot to acquire them on its own from scratch, by learning from extensive experience in the real world. In our first experiments with real physical robots, we decided to tackle robotic grasping in clutter.
A human child is able to reliably grasp objects after one year, and takes around four years to acquire more sophisticated precision grasps. However, networked robots can instantaneously share their experience with one another, so if we dedicate 14 separate robots to the job of learning grasping in parallel, we can acquire the necessary experience much faster. Below is a video of our robots practicing grasping a range of common office and household objects:
While initially the grasps are executed at random and succeed only rarely, each day the latest experiences are used to train a deep
convolutional neural network
(CNN) to learn to predict the outcome of a grasp, given a camera image and a potential motor command. This CNN is then deployed on the robots the following day, in the inner loop of a servoing mechanism that continually adjusts the robot’s motion to maximize the predicted chance of a successful grasp. In essence, the robot is constantly predicting, by observing the motion of its own hand, which kind of subsequent motion will maximize its chances of success. The result is continuous feedback: what we might call hand-eye coordination. Observing the behavior of the robot after over 800,000 grasp attempts, which is equivalent to about 3000 robot-hours of practice, we can see the beginnings of intelligent reactive behaviors. The robot observes its own gripper and corrects its motions in real time. It also exhibits interesting pre-grasp behaviors, like isolating a single object from a group. All of these behaviors emerged naturally from learning, rather than being programmed into the system.
To evaluate whether the system achieves measurable benefit from continuous feedback, we can compare its performance to an open-loop baseline that closer resembles the perception-planning-action loop described previously, albeit with a learned CNN used to determine both the open-loop grasps and the closed-loop servoing trained on the same data. This approach is most similar to
recent work by Pinto and Gupta
. With open-loop grasp selection, the robot chooses a single grasp pose from a single image, and then blindly executes this grasp. This method has a 34% average failure rate on the first 30 picking attempts for this set of office objects:
Incorporating continuous feedback into the system reduces the failures by nearly half, down to 18% from 34%, and produces interesting corrections and adjustments:
Neural networks have made great strides in allowing us to build computer programs that can process images, speech, text, and even draw pictures. However, introducing actions and control adds considerable new challenges, since every decision the network makes will affect what it sees next. Overcoming these challenges will bring us closer to building systems that understand the effects of their actions in the world. If we can bring the power of large-scale machine learning to robotic control, perhaps we will come one step closer to solving fundamental problems in robotics and automation.
The research on robotic hand-eye coordination and grasping was conducted by Sergey Levine, Peter Pastor, Alex Krizhevsky, and Deirdre Quillen, with special thanks to colleagues at Google Research and X who've contributed their expertise and time to this research. An early preprint is
available on arXiv
.
Labels
accessibility
ACL
ACM
Acoustic Modeling
Adaptive Data Analysis
ads
adsense
adwords
Africa
AI
AI for Social Good
Algorithms
Android
Android Wear
API
App Engine
App Inventor
April Fools
Art
Audio
Augmented Reality
Australia
Automatic Speech Recognition
AutoML
Awards
BigQuery
Cantonese
Chemistry
China
Chrome
Cloud Computing
Collaboration
Compression
Computational Imaging
Computational Photography
Computer Science
Computer Vision
conference
conferences
Conservation
correlate
Course Builder
crowd-sourcing
CVPR
Data Center
Data Discovery
data science
datasets
Deep Learning
DeepDream
DeepMind
distributed systems
Diversity
Earth Engine
economics
Education
Electronic Commerce and Algorithms
electronics
EMEA
EMNLP
Encryption
entities
Entity Salience
Environment
Europe
Exacycle
Expander
Faculty Institute
Faculty Summit
Flu Trends
Fusion Tables
gamification
Gboard
Gmail
Google Accelerated Science
Google Books
Google Brain
Google Cloud Platform
Google Docs
Google Drive
Google Genomics
Google Maps
Google Photos
Google Play Apps
Google Science Fair
Google Sheets
Google Translate
Google Trips
Google Voice Search
Google+
Government
grants
Graph
Graph Mining
Hardware
HCI
Health
High Dynamic Range Imaging
ICCV
ICLR
ICML
ICSE
Image Annotation
Image Classification
Image Processing
Inbox
India
Information Retrieval
internationalization
Internet of Things
Interspeech
IPython
Journalism
jsm
jsm2011
K-12
Kaggle
KDD
Keyboard Input
Klingon
Korean
Labs
Linear Optimization
localization
Low-Light Photography
Machine Hearing
Machine Intelligence
Machine Learning
Machine Perception
Machine Translation
Magenta
MapReduce
market algorithms
Market Research
Mixed Reality
ML
ML Fairness
MOOC
Moore's Law
Multimodal Learning
NAACL
Natural Language Processing
Natural Language Understanding
Network Management
Networks
Neural Networks
NeurIPS
Nexus
Ngram
NIPS
NLP
On-device Learning
open source
operating systems
Optical Character Recognition
optimization
osdi
osdi10
patents
Peer Review
ph.d. fellowship
PhD Fellowship
PhotoScan
Physics
PiLab
Pixel
Policy
Professional Development
Proposals
Public Data Explorer
publication
Publications
Quantum AI
Quantum Computing
Recommender Systems
Reinforcement Learning
renewable energy
Research
Research Awards
resource optimization
Robotics
schema.org
Search
search ads
Security and Privacy
Self-Supervised Learning
Semantic Models
Semi-supervised Learning
SIGCOMM
SIGMOD
Site Reliability Engineering
Social Networks
Software
Sound Search
Speech
Speech Recognition
statistics
Structured Data
Style Transfer
Supervised Learning
Systems
TensorBoard
TensorFlow
TPU
Translate
trends
TTS
TV
UI
University Relations
UNIX
Unsupervised Learning
User Experience
video
Video Analysis
Virtual Reality
Vision Research
Visiting Faculty
Visualization
VLDB
Voice Search
Wiki
wikipedia
WWW
Year in Review
YouTube
Archive
2021
Feb
Jan
2020
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2019
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2018
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2017
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2016
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2015
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2014
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2013
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2012
Dec
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2011
Dec
Nov
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2010
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2009
Dec
Nov
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
2008
Dec
Nov
Oct
Sep
Jul
May
Apr
Mar
Feb
2007
Oct
Sep
Aug
Jul
Jun
Feb
2006
Dec
Nov
Sep
Aug
Jul
Jun
Apr
Mar
Feb
Feed
Follow @googleai
Give us feedback in our
Product Forums
.